Monthly Archives: October 2010

Story of Enchanters

For the first 5-6 months of EQOA’s existence, enchanter pets did not attack unless their owner was attacked. This made them almost useless. Sure, they kept your mana up, but you were essentially down a player… and since healers didn’t … Continue reading

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Aviaks

Another set of useless mobs, the aviak birds wondered through zones near Moradhim and Forkwatch. The main camp sat near the Level 17 Quest mob for Halas. If you ran out of Moradhim, headed North for a bit, then went … Continue reading

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EQOA Gathering points

There were 4 main gathering points throughout EQOA’s history. These places were probably the best example of the average level of the game’s population. They were, in order: BSI/DM – Black Swan Inn at Darvar Manor was one of the … Continue reading

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Wisps

The most feared mob to run into at any level was a caster. If your character didn’t have high resistances to every class of magic, the caster could rip through you regardless of your hitpoints or level. That seemed to … Continue reading

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Original vs. Frontiers tank armor

When SOE first designed EQOA tank armor it looked like an egg carton. To get an understanding of what I mean, take a look at the back of these characters: Again, on a female character: The helmets were one of … Continue reading

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The most worthless character in the game…

The stable boy. Everyone who ever ran through Qeynos made this npc their bitch.

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If I had control over EQOA

Assuming production costs are not a barrier, these are some things I would have done differently if I was SOE… I would have had an expansion in late 2005. Why late 2005 and not 2004? Biggest mass exodus in the … Continue reading

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