Tag Archives: clw

Guest Email: Aanadil from CLW

As always, if you put time and thought into something EQOA related, I’ll gladly lean towards posting it… with your approval of course. Thought this one was pretty good: I played on CLW and bought the game maybe 3 days … Continue reading

Posted in EQOA, Everquest, Video Games | Tagged , , , , , , , , , , , , , | 7 Comments

Rares

In previous posts I have mentioned how EQOA has a drastic lack of item content. Especially in comparison to an ever-expanding game such as World of Warcraft. However, I have come to realize that this made EQOA’s rares much more … Continue reading

Posted in EQOA, Everquest, Video Games | Tagged , , , , , , , , , , , , , , , | 4 Comments

SoW

Spirit of the wolf was/is the most important buff in the game. Having the ability to run faster made getting coaches, escaping, and exploration much more bearable. When the game first came out, my friend and I made some pretty … Continue reading

Posted in EQOA, Everquest, Video Games | Tagged , , , , , , , , , , , , , , , , | Leave a comment

1y2p

Anyone who played EQOA knows exactly what that means. WoW players know it by “How many bars left?” The thing about EQOA’s leveling system that really threw me off is that you could never precisely tell how many were left. It … Continue reading

Posted in EQOA, Everquest, Video Games | Tagged , , , , , , , , , , , , , , , , | 5 Comments

Guest Post: SOE’s mistakes

Preface: This is via a comment by Tidal. Anything highlighted is something that stood out to me. Parentheses stuff are my own words. “I’ll say they made two huge mistakes with this game that pretty much killed it. And both … Continue reading

Posted in EQOA, Everquest, Video Games | Tagged , , , , , , , , , , , | Leave a comment

Classic Powerleveling

There were different methods to powerlevel (PL) throughout EQOA’s lifespan. The most used technique was to take a healer and run them through a group of low mobs while having a ticking-heal on their character. Eventually the BPoA was introduced, … Continue reading

Posted in EQOA, Everquest, Video Games | Tagged , , , , , , , , , , , , , , , , , , | 3 Comments

Class Mastery Customization

Class mastery was the most critical improvement in the Frontiers release. Characters became more customizable and for the first time, stood a chance soloing. Capped at 1500, a player had to spend at least 500 before spending 200 more to … Continue reading

Posted in EQOA, Everquest, Video Games | Tagged , , , , , , , , , , , , , , , , , , , , , , | 6 Comments