I have been watching videos on the product since its announcement but recently I have fallen behind. So I did a quick YT search and found this vid:
Listen, this is probably the most excited I’ve been about a video game in years. I hope, and some people are explaining to me that this is not how Landmark was designed, but I hope they offer downloadable maps/content. I understand it’s not Minecraft, but why can’t a recreation of Tunaria be developed?
The graphics in EQOA were downright awful compared to what you can get in today’s world. With this said, after playing several MMO’s since EQOA, I can honestly say that no game was able to design an environmental experience on the level of PS2′s Tunaria. I have no idea if it was truly that great, personal bias, or the PS2 format, allowing the player to look at their surroundings so easily. But take a look at this photo:
This is straight from Google. As simple as this scene is, there was something relaxing/great about the tree, rock, grass, cloud, and sky design that seems not to be tied up in the overly-complex environments of today’s MMO’s. Modern day MMO’s love big cities, detailed terrains, and fighting systems that require 100% of the player’s attention. Lost in that is the simplicity of open fields, forest, and swamps. Lost in that is the ability for the player to take in their environment during a fight. While half of the game was the community, the other half was Tunaria’s topographical design. Props to SOE for nailing the design of its terrain on the head.
I’m currently installing the TESO Beta and hopefully will be on in a few hours. Anyone get in for this weekend?
Edit: Uninstalled after 15 minutes. My PC isn’t capable of running it smoothly.
I started EQoA in May of 2003, even though I had purchased the game in February just a few days after it was released. I had picked it up even though I wasn’t a real fan of MMO’s at the time. A friend showed me EQ1 near the middle/end of 1999 into 2000 and it didn’t really feel or look all that great to me. I played for a few days and quickly realized that my love for shooters and Japanese RPG’s was still too strong. A few years later that same friend and I lived together and had been part of a group of local gamers that dissected and played Halo 1 to a point where 8 and 10 hour nights of 8+ people with 2 linked Xbox’s in my friend and I’s apartment in 2001 was commonplace. During the latter half of that year I learned about SOCOM:US NAVY SEALS and decided to get high speed internet and play that online (and hey we had modded XBox’s and hooked them up to servers through 3rd party Websites to play Halo 1 online) with my PS2. I played Socom for a while during the off Halo 1 hours. Occasionally dipping back into a few JPRG’s Suikoden was my personal favorite though FF was right up there to. After playing Socom plenty I wondered if there were any other PS2′s games with real online content designed for it and not just an online vs. like Madden was back then. Continue reading
On October 10, 2011, I started up this blog to compile memories and other nostalgia from EQOA. While posting has slowed down over the past year, I’m glad that the 150 posts regarding this great game still attract people looking to remember Tunaria.
Thanks for stopping by and as always, if you ever want to contribute, feel free to email me @ firstname.lastname@example.org.
Oh you know, just running through a level 10 area when all of a sudden…
If you’re not a member of the Everquest Friends Facebook group or you haven’t YouTube’d EQOA, then you’re probably not familiar with the EQOA Forever project. This guy’s latest installment is of Teth and is really well done. I’m not going to post the video for fear of video-to-video movement problems ruining your experience. So here’s the link: