Thraz posted a comment regarding a monk quest and that made me start to think about all of those quests that I dreaded when starting a new character. It even got to the point where I would purposely not make certain classes because their starting quests were so frustrating.
Up first is the Human Ranger quest line from 10-20. Everything from the woman in the woods near SFG to the impossible solo experience at Crethley Manor (twice), this quest line was near impossible to go at alone. In fact, I think the 15 quest couldn’t be solo’d until at least level 17 or 18 because of the linked mobs that would attack you like ants on a sugar cube. I used to combat this problem by using my main to kill everything and then logging in on my alt to collect the loot.
Next is the Halfling quests… any of them. Every mob you had to fight was yellow or red and unless you were a rogue, you didn’t stand a chance. Rogue’s only had a leg up thanks to more than 1 or 2 attacks. Goblins has unbelievable aggro ranges that made for difficult pulling and unless you had SOW, you were beat to death by the green midgets. The worst quest of all was the level 7 one that involved going to the top of a tower and waiting for a spawn that would come once a lifetime. You kill all of the casters, get to the top, and… wait? WTF? Most of the halfling quests were just about the waiting.
A quest line that had a ton of running was the monk line. I distinctly remember the level 7 quest forcing you to run to Highbourne. It’s an easy run… except you’re level 7 and everything around you is levels 10-15. Watch out for poison things and more goblins at the dark portal island outside of the prison. On top of all that, everything in that quest line was near impossible to find. Specifically, as Thraz reminded me in his comment, Nuubja.
Now, who remembers the hive outside of Klick that involved the level 5 quest for gnomes? Those little flying bastards were yellow-red, poisoned, and hit like a tank. At level 5, your options for defending yourself are pretty limited and this was a quest out of reach until at least 6 or 7.
The last quest I remember as being overly difficult for a starting quest was the Erudite SK quests 10-15. Most of them involved running back and forth through the SW part of Tunaria but almost everything you had to do was both time consuming and difficult to kill. If you forget your tunar, you’ll find yourself coaching back forth to find a bank… which sounds great until you remember that you’re an SK and you have to be careful where you coach to.
What quests do you remember absolutely sucking?