Drama in EQOA is a good thing. It gives the game character and proves that people still care about a game that hasn’t seen a substantial update since 2003. Most drama is between two players. Ninja looters, trainers, and duals contribute to arguments and blackballing. In the case of loot, training, and camp stealing, it’s a sharing issue. In duals, it becomes a pride thing. I personally hate duals since Stonee doesn’t have his ZP abilities and even with 1200+ CMs, he doesn’t stand a chance against those that do. I’m so competitive that I’d rather not get embarrassed.
On the rare occasions, these individual disagreements evolve into hate-by-association problems that generally involve entire guilds. If a player from Guild A pisses off a player from Guild B, the guild-chat bitching inevitably causes drama between both groups. It’s dumb and I love it. Competition drives people to both unite and improve. To meet these goals, EQOA requires more time invested. Does that mean good things for the player’s social life? No. But I don’t care about your social life and neither does SOE. I care about the survival of the game. The longer you spend on EQOA, the better the game will be. Plus, the more shout arguments going on in Freeport, the more entertaining the ol’ game feels. The green text is a welcome reminder to returners of the once thriving game.