Anyone who played EQOA knows exactly what that means. WoW players know it by “How many bars left?”
The thing about EQOA’s leveling system that really threw me off is that you could never precisely tell how many were left. It was almost like graphics from the Duke Nukem series where it seemed near impossible to tell the exact amount you had to go. Some might beg to differ but to be fair, my TV was a piece of s* from my days playing Duck Hunt.
Then there were the occasional glitches where you’d get enough to level and it wouldn’t ding your character. That was frustrating… and as a gaming nerd in my high school days I probably flipped out that it took a whole 30 seconds more to kill 1 more mob to ding.