What an annoying process death was/is in EQOA. Exp debt, losing half your tunar, and having to find a rez made the whole thing more frustrating than most games. Plus, who can forget that damn loading screen?
Compared to Runescape, where you lost all of your stuff and then had to run back to your body, it was nice to be able to hold onto you gear.
Compared to WoW, where you had to run back to your body from the nearest graveyard, EQOA’s death effects completely sucked. You die in EQOA, you go back to where you are bound. Which could be across the entire map. No rezzer around? Tough luck, son. No only do you have debt, probably lost some cash, but now you have to spend about 30 minutes coaching back across the map.
To be fair, the game did get some stuff right. Not losing your equipment is nice but I’m thinking more about the ability to be rezzed even after logging off. Or how about the differences in LOS and non-LOS rezzing? That was a pretty innovative idea.
But that did not make up for the time spent banking tunar or asking around for a rez… especially as the game’s population dwindled.