What the F was SOE thinking when they designed KlickAnon, Neriak, Moradhim, and Highbourne?? No minimap, in-game map, or anything else to help a new player find their way out of those traps.
This was most annoying when you had to go fetch random items for the first 5 quests. Accidentally sold those spider eyes? Tough luck, son. Make your way back outside, if you can. Additionally, finding the coach master was like playing Where’s Waldo… except you were paying a monthly fee.
Kudos for the adventure, cursed for the time wasted trying to find the level 17 quest giver.
Don’t be fooled by how simple this map makes Klik look:
I especially hated Klick. HATED. The other ones were mazes but not so bad. Of course nothing could be simpler than Fayspires and Surefall Glade.
Klik was one of those places that in the minimaps that came in the game guide seemed like a small town. But if you go down one wrong hallway, it took a few minutes to find your way back to to the right spot. Neriak was a pain in the ass with all of the invisible walls.
You know, in my 7 years of playing off and on, I never really played an “Evil” character except an Eru Nec that started in Highpass. I couldn’t stand the darkness of the city and surrounding areas. It was depressing.
I completely agree. I made elves, humans (West), and dwarves for this exact reason. The highest evil class I got was maybe level 12.
I have certain paths around every starting city memorized. Meaning you’ll never get lost in a starting city with me. I might not can point out a certain NPC but I know my way around all them.
Yeah… I can probably still do Moradhim and the other Good Cities. But the Evils I will still get lost.