- This obviously looks like it was filmed right at release, but he is spot on when he talks about a lot of elements in the game and throughout the lifespan of the game.
- Side note: Greg looks uncomfortable.
- I don’t agree with his criticism of the game’s graphics. For one, it’s on a console and I guarantee you they pushed it to the limits of design. I agree with Greg’s comments about repetitive terrain but the art and animation of characters/objects was something that I got used to. Not to mention it was 2003 and the best I had seen before that was GrandTheftAuto3 and even worse, Runescape.
- “The very first decision you make in the game is by far the most…” (5:45ish) That’s the part of this game that I like the most. I actually think this is where WoW kind of let me down. In WoW you can make whatever you want and it can eventually grow into whatever you want. For example, priests can be damage dealers, healers, or support characters. Yet EQOA’s equivalent, Clerics, are generally only healers — though I have heard of clanks, cleric-tanks. Not sure why, but this appealed to me more. Though it did lead to a lot of mid-30’s characters that were never completed because a melee class couldn’t find a group or they were just too damn boring. Also, a drawback of having a single role throughout the character’s life was the lack of soloing ability. With that said, EQOA was a community based game that required cooperation with other players.
- “Act in character,” not sure if I ever have met anyone in any mmorpg that’s used “thee” and “thous.” If I did, they’d be ignored pretty quickly.
- Criticism of the time consumption – I couldn’t agree more. This game takes so long to move up in. No maps, spread out mobs, long quests, grinding, etc.. But again, the community aspect is what drove this game and is what kept people from putting down the controller.