Everquest Online Adventures or EQOA was not my first mmo. Growing up, I played console games and eventually got tied into Age of Empires II along with Runescape. That was freshman year of high school. In 2002, my sophomore year of high school, I was introduced by a friend to EQOA. It was the first mmo that I could play in my room, on my own time, and get away with staying up till 3am.
I played almost nonstop until I graduated high school and haven’t truly returned since. I went to the University of Michigan, graduated, and am now employed with a national health care firm.
Over the last 5-6 years, I have taken time to read through forums and look up Youtube videos of EQOA. One fact remains: there are still people who think about this game and honestly treasure this game as the defining mmo in their life. Sounds nerdy? Of course it is.
I played on Hodstock and was active on the server forums called Hodstock.com, run by the legendary Kono. Never met Kono, nor played with him, but he was more of a legend in the game not because of his characters but because he modded and created hodstock.com. If you go to the waybackmachine website and type in hodstock.com, you can go through all the old posts throughout the years. In 2008, maybe 2009, the site was officially shut down.
From what I have gathered via forum posts, EQOA only has maybe 1,000 remaining subscribers. I would imagine that less than 20% of those players started in the last 18 months.
From articles dating back to 2002, Sony had hoped this game would bring in over 100,000 subscribers. All-in-all, it brought in maybe 20,000. So what went wrong? And what eventually killed EQOA? Several reasons of course. Yet, the obvious sore thumb in the entire business model of EQOA was raising monthly fees while not providing new content or even user support. User fees jumped from $9.99, to $12.99, to $14.99. The first and only expansion was the Frontiers edition which came out in the Fall of 2003; just months after the initial release. Sure there was content added, but not worth $180 a year while games like World of Warcraft, EQII, and FFXI were doing much, much more.
Let’s not jump the gun on incriminating Sony. We can all admit that they dropped the ball for us. Not to say they didn’t consider their returns and made a command decision to cut their losses. But those remaining fans and former players who reminisce of the times in Halas, Qeynos, or Fayspires are still amongst the mmo communities. This blog is for you. Feel free to openly comment and email me at any time if you have anything you want posted. Eventually, I would like to get a handful of people to resubscribe together and attempt a resurrection of one of the servers. We’ll get to all that jazz later on… Welcome to the blog and let’s make something happen.